I recently created a large list of non-player characters (NPCs) that exist in my Star Wars campaign. Since Star Wars is such an expansive universe with a wide variety of races and character types, it can sometimes be overwhelming to think of unique characters with a different race, name, and class on the fly. Here are 101 Star Wars NPCs that game masters can use in their campaign. The NPCs vary widely in power and ability. They could potentially be encountered anywhere in a campaign and could be … [Read more...]
Alchemists’ Guide to Campaign Design: Phase Two

Phase Two: Campaign Look & Feel Last time we discussed starting a new campaign by creating a comprehensive list of potential campaign elements for development. In this installment we're going to use those elements to begin shaping the campaign's look and feel. At this stage of the campaign creation process I'm taking the various campaign elements the players and I came up with and placing them in context with each other. Ultimately this phase of campaign design will begin laying out … [Read more...]
101 Star Wars NPCs (1-50)

I recently created a large list of non-player characters (NPCs) that exist in my Star Wars campaign. Since Star Wars is such an expansive universe with a wide variety of races and character types, it can sometimes be overwhelming to think of unique characters with a different race, name, and class on the fly. Here are 101 Star Wars NPCs that game masters can use in their campaign. The NPCs vary widely in power and ability. They could potentially be encountered anywhere in a campaign and could be … [Read more...]
Alchemists’ Guide to Campaign Design: Phase One

PHASE ONE: Initial Campaign Elements Last time��I talked about the��foundation components I like to��think about before starting the campaign design process. This time we're going to take a look at the first thing I do when putting together a new campaign. This first part of this phase requires a little analysis of your players' gaming preferences. Pay attention to the elements of your game that seem to really engage your players. I do this by asking myself a few questions and paying … [Read more...]
Alchemists’ Guide to Campaign Design: Prelude

Several��weeks back I wrote an article on my personal campaign management style [here] that generated quite a bit of discussion both at RPG Alchemy and around the web. In several different discussions I was asked about my creation process and what design techniques I use to create my ideal��blend of character agency, group storytelling, and GM improve. This past week I began writing an article to cover that topic but it rapidly expanded well beyond the 1000 words or so I like to publish. After a … [Read more...]