Last week I talked about starting a new campaign (here). The concept; convert Curse of Strahd to the Cypher System. I’m keeping the basic concept, antagonists, and locations as written but I’m adjusting the tone somewhat from fantasy horror to a more traditional Gothic horror. The heroes are agents of The Estate, but since the […]
Five Unique Weather Events
This month, the RPG Blog Carnival rolls into Mortaine����s Blog. The topic of the month is ����April Showers: Using Weather in RPGs.���� I decided to brainstorm a few different ideas for unique weather events that could occur in your game setting. I had a fantasy setting in mind when I was developing them but they […]
101 Star Wars Artifacts (51-101)
The Star Wars universe is full of fantastic technology and mysterious wonders. Some of these items have been lost throughout the ages, while others were deliberately hidden for various reasons. Some of the uses for these artifacts are obvious, while others have a more subtle or even sinister purpose to them. In addition, these artifacts […]
101 Star Wars Artifacts (1-50)
The Star Wars universe is full of fantastic technology and mysterious wonders. Some of these items have been lost throughout the ages, while others were deliberately hidden for various reasons. Some of the uses for these artifacts are obvious, while others have a more subtle or even sinister purpose to them. In addition, these artifacts […]
The Unwinnable Boss Fight
He����s big. He����s bad. And you can����t beat him. The unwinnable boss fight is a hallmark of many video games that I����ve played for as long as I can remember. It is also a common feature seen in movies and stories as well. This article will talk about how to build a good, unwinnable boss […]