There are many planets in the Star Wars universe. Information for these planets is readily available through a variety of sources. However, many planets have dark and sinister secrets that even the majority of their local inhabitants are unaware of. Some of these secrets are small and affect relatively few of the planetary locals, while others have significance to the entire planet and even beyond it. Here is the second half of 101 Star Wars World Secrets (51-101): 51. (Natural) The core … [Read more...]
Alchemists’ Guide to Campaign Design: Phase Five

Phase Five: Setting Things in Motion Over the past few articles I've discussed various campaign elements and created a look and feel for our setting. I have also developed a concept for the heroes' party and fleshed out the various featured characters (both PC and NPC). At this point a lot of gamemasters would begin creating ��the primary story arc for their campaign but I want to leave things open in order to allow stories to develop organically and as an extension of the heroes' actions. ��To … [Read more...]
101 Star Wars World Secrets (1-50)

There are many planets in the Star Wars universe. Information for these planets is readily available through a variety of sources. However, many planets have dark and sinister secrets that even the majority of their local inhabitants are unaware of. Some of these secrets are small and affect relatively few of the planetary locals, while others have significance to the entire planet and even beyond it. Here is the first half of 101 Star Wars World Secrets (1-50): 1. (Corporate) A new … [Read more...]
Alchemists’ Guide to Campaign Design: Phase Four

Phase Four: Characters (PC's & NPC's) In my last article on campaign design we talked about the importance of the party concept and discussed a variety of unique reasons for the characters to be together. Working as a group to create the party concept leads directly into character creation, something that I also recommend being done as a group. Every RPG out there has its own system for creating characters mechanically and several systems also feature rules for creating such things as … [Read more...]
Alchemists’ Guide to Campaign Design: Phase Three

First a quick recap. I talked about a few preliminary things to think about in the prelude��article before starting a new campaign. In Phase 1��I discussed putting together a list of initial campaign elements based on observations and conversations with players. Last time��I talked about the campaign's look and feel. In this phase I'm going to take a look at one of the most important (and frequently overlooked) components of campaign design; the party concept. Phase Three: The Party … [Read more...]