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Dungeon World: Foes on the Fly

September 28, 2015 By John Lewis

Dungeon World: Foes on the Fly

One of our readers commented on an article the other day [Dungeon World: Adventure Builder] and said he had some difficulty putting together an exciting “boss encounter” without any real prep work. He asked for some advice on how to whip up an interesting and memorable opponent on the fly. Fortunately, the way in which […]

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Filed Under: Roleplaying Games Tagged With: Dungeon World, Gamemaster Tips

Dungeon World: Running a Mystery

September 21, 2015 By John Lewis

Dungeon World: Running a Mystery

Recently in the Dungeon World Tavern I saw a posting by a gamer wanting some insight into running a who-done-it��style game in Dungeon World. While the conventional wisdom for this kind of scenario revolves around the GM making detailed notes and a comprehensive outline, I think that goes against my minimal-prep/throw out the script philosophy […]

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Filed Under: Roleplaying Games Tagged With: Dungeon World, Gamemaster Tips

Dungeon World: Forget the Script

September 17, 2015 By John Lewis

Dungeon World: Forget the Script

Gamemasters new to Dungeon World often ask about scripted adventures and how they should prep for running the game. Those of us that enjoy the powered by the apocalypse games have discovered that they play well without the need for pre-designed adventures and require very little prep work. In fact many of us have��come to […]

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Filed Under: Roleplaying Games Tagged With: Dungeon World, Gamemaster Tips

Dungeon World: Adventure Builder

September 14, 2015 By John Lewis

Dungeon World: Adventure Builder

I attend a number of gaming conventions every year and usually run at least two or three RPG sessions. My favorite game for conventions is Dungeon World because it’s very easy for new players to pick up, has great self-contained character sheets featuring all the game’s rules, and is an incredibly easy to run on […]

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Filed Under: Roleplaying Games Tagged With: Dungeon World, Gamemaster Tips

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