One of our readers commented on an article the other day [Dungeon World: Adventure Builder] and said he had some difficulty putting together an exciting “boss encounter” without any real prep work. He asked for some advice on how to whip up an interesting and memorable opponent on the fly. Fortunately, the way in which […]
Dungeon World: Running a Mystery
Recently in the Dungeon World Tavern I saw a posting by a gamer wanting some insight into running a who-done-it��style game in Dungeon World. While the conventional wisdom for this kind of scenario revolves around the GM making detailed notes and a comprehensive outline, I think that goes against my minimal-prep/throw out the script philosophy […]
Dungeon World: Forget the Script
Gamemasters new to Dungeon World often ask about scripted adventures and how they should prep for running the game. Those of us that enjoy the powered by the apocalypse games have discovered that they play well without the need for pre-designed adventures and require very little prep work. In fact many of us have��come to […]
Dungeon World: Adventure Builder
I attend a number of gaming conventions every year and usually run at least two or three RPG sessions. My favorite game for conventions is Dungeon World because it’s very easy for new players to pick up, has great self-contained character sheets featuring all the game’s rules, and is an incredibly easy to run on […]