Virtually all roleplaying games feature a mechanic designed to determine the results of an action along a success or failure axis. Some systems will also determine a degree of success or failure, but in general the resolution mechanic focuses on the line between succeeding and failing. Recently however, I’ve been looking at this from a […]
Hero Kids and My Heroic Kids
Having been a roleplayer since the age of twelve, it has always been my intention to bring the joy of gaming to my three children. Being that they are fairly young (six, four, and one), I����ve waited till I felt the time was right. All of my children have played board games, card games, or […]
Back In Action
You might have guessed that the past few weeks have been a little hectic and crazy for us alchemists here at RPG Alchemy. Sam and I have had a lot on our plates the past several weeks, both personally and professionally which has greatly impacted article output. But as summer draws to a close things […]
Gamemastering: The Endgame
For the most part the people I GM for have very few complaints about our game or my style of running our��games. I routinely ask players for feedback and input on��our campaign in order to ensure that I am providing them with the experience they’re looking for in an RPG. However, one topic that comes […]
Gamemastering: Switch it Up
I like to get as much feedback as possible from the players I GM for, both during the game and after. One of things I routinely here from players is how much they enjoy a “new take” on something familiar. I’m often inspired to take a classic genre trope and turn it on its ear […]