And, love Campaign Mastery. Keep up the great work.
Samuel Van Der Wall recently posted…101 Player Character Background Hooks (1-50)
Bringing PCs and NPCs to life is already hard enough. Giving one a big step forward may not do the job forward, but it lays foundations for everything that follows, making the job that much easier. That’s what a good name does.
Compare that with attempting to run a marathon (i.e. stay the distance) with a character who has one foot sealed in a bucket of concrete. That’s the impact of a bad name – it’s a crippling handicap that has to be overcome each and every time the character’s name is mentioned by *anyone* at the game table. And even your most serious moments can be derailed in tone and credibility simply by someone mentioning the name of that character.
Mike Bourke recently posted…Race To The Moon – a lesson in story structure