Comments on: Top 5 Reasons for Player-Facing Mechanics
https://rpgalchemy.com/top-5-reasons-for-player-facing-mechanics/
Crafting Roleplaying Gold ...Wed, 22 Nov 2017 11:35:30 +0000hourly1https://wordpress.org/?v=4.8.6By: Samuel Van Der Wall
https://rpgalchemy.com/top-5-reasons-for-player-facing-mechanics/#comment-142
Thu, 19 Mar 2015 17:49:02 +0000https://rpgalchemy.com/?p=874#comment-142We (John, myself, and the rest of our group) have contemplated it almost since the game came out. We are balancing our love for player-facing mechanics with our hate for messing up, or modifying, what seems to be an already solid system. We’re not big on tinkering with systems, especially ones that seem to run well. But if I know John, he’s already designed in his head how he could do it. He just hasn’t put it on paper… Samuel Van Der Wall recently posted…Review of Neon Sanctum
]]>By: Damon Runnals
https://rpgalchemy.com/top-5-reasons-for-player-facing-mechanics/#comment-141
Thu, 19 Mar 2015 15:39:39 +0000https://rpgalchemy.com/?p=874#comment-141This was really fascinating thanks for sharing. I would really like to see or hear if anyone has tackled the 5e D&D situation to make it player facing. Seems like it could be a lot of fun.
]]>