Comments on: This Week In Roleplaying – November 14th, 2014 https://rpgalchemy.com/this-week-in-roleplaying-november-14th-2014/ Crafting Roleplaying Gold ... Fri, 18 Nov 2016 03:27:12 +0000 hourly 1 https://wordpress.org/?v=4.6.1 By: Mike Bourke https://rpgalchemy.com/this-week-in-roleplaying-november-14th-2014/#comment-43 Thu, 20 Nov 2014 23:56:47 +0000 https://rpgalchemy.com/?p=257#comment-43 By now, you should have read or be reading my reply 🙂 Long story short, I agree with your observations – there are still lots of RPG blogs out there, but they don’t seem to talk to each other as much as they used to.
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By: Samuel Van Der Wall https://rpgalchemy.com/this-week-in-roleplaying-november-14th-2014/#comment-42 Thu, 20 Nov 2014 17:57:19 +0000 https://rpgalchemy.com/?p=257#comment-42 Sent you an e-mail via your “Contact Us” page.
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By: Mike Bourke https://rpgalchemy.com/this-week-in-roleplaying-november-14th-2014/#comment-41 Thu, 20 Nov 2014 13:33:56 +0000 https://rpgalchemy.com/?p=257#comment-41 It;s definitely not easy to do, and it’s even harder to sustain it without painting yourself into a corner. Someone would have had *the* best blog about 2nd Ed D&D out there at some point, but it would be so isolated in relevance that eventually it becomes hard work without reward – and then folds.

Nevertheless, there are still lots of blogs out there – it’s just that they don’t seem to have the same level of community interaction as they used to. Back when Campaign Mastery started, it was quite common to comment on and link to each other’s blogs; these days very few people are “old school” in that regard (You’re one of them, one reason why I’m happy to return the favor). Instead, commentary is delivered in a transient form (social media) rather than being perpetual and potentially valuable insight to future readers. In effect, too many seem to be busy in their own little corners of the Blogoverse. Eventually, people will tire of being a big fish in a small pond, and either close down or learn anew how to reach out, seeking to reinvent their reach to suit a wider audience, so this is a temporary condition, I think – the trick is to survive.

When we started, the average lifespan for blogs (in general) was two years. Only about one in ten survived any longer, and each year thereafter, nine in ten would fold. I estimated at the time that gamers, being a passionate niche market, might have more staying power – perhaps one in five would make it through each anniversary. I think the numbers that I’ve seen come and go have more or less borne out that estimation. And the implication is that for every explosion in numbers, there has to be an equally massive dying off a couple of years later. Campaign Mastery is now closing in on its 6th anniversary, and it would not have made it without the support of a lot of readers like yourself 🙂

Saying that “the ones that seem to provide the most value are those that are constant in the industry” is, I think, putting the cart before the horse. The reason they are able to be constant in the industry is that they offer enough value to get readers coming back time and again.

But it still knocks me around a bit to realize that I’m now considered one of the “elder statesmen” of RPG blogging by some people. But that was only achieved through consistency and reliability, and that in turn was only possible because we found a blog structure, mission, and style that could be sustained. While you hope that what you have to offer is of value to a reader, each post is a shot in the dark, and the more readers you have, the more certain you can be that some of those shots will be wide of the mark for some of that readership. Does Campaign Mastery offer value to readers? I like to think so, but that could ultimately be self-deception; the only way to know for sure is feedback – and people coming back for more 🙂
Mike Bourke recently posted…Alien In Innovation: Creating Original Non-human SpeciesMy Profile

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By: Samuel Van Der Wall https://rpgalchemy.com/this-week-in-roleplaying-november-14th-2014/#comment-40 Thu, 20 Nov 2014 08:44:37 +0000 https://rpgalchemy.com/?p=257#comment-40 I think one of the hardest things is, “How do you both differentiate yourself and provide value?” Some people make it by just providing a better product than everyone else (someone has to be #1). But providing value and enjoying what you do is key.

I remember when I started out with RoleplayingPro long ago, there were very few RPG blogs. Then it seemed over the course of a year the market was saturated with them. I am surprised to see that so many have no been sustained since I was gone. RPG Bloggers are a virtual ghost town of people that come and go. The ones that seem to provide the most value are those that are constant in the industry. Probably like anything I suppose…
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By: Mike Bourke https://rpgalchemy.com/this-week-in-roleplaying-november-14th-2014/#comment-38 Wed, 19 Nov 2014 07:46:58 +0000 https://rpgalchemy.com/?p=257#comment-38 When Johnn and I were designing Campaign Mastery, we discussed what we wanted our point of distinction to be, what was going to make it different from everyone else, and in particular, what we didn’t like about what was on offer (all blogs, not just gaming blogs). Keywords for the latter were shallow, brief, and transient. So we deliberately decided to focus on depth, length, and evergreen content – at the expense of publishing frequency. That basic philosophy hasn’t wavered since (though there have been occasional hiccoughs), and every review notes the characteristics that we set out to incorporate. So I’m proud of what we created and of what was achieved. The hardest part was sustaining that when Johnn left and my workload doubled. Hearing that what I have achieved since is valued is the music that keeps me going, so thanks again! (One of these days I still have one final part of that naming series to do…)
Mike Bourke recently posted…Alien In Innovation: Creating Original Non-human SpeciesMy Profile

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