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Lessons Learned: Lost Mines of Phandelver

October 13, 2014 By John Lewis 2 Comments

Lessons Learned: Lost Mines of Phandelver

This past week the gaming group I GM for wrapped up Lost Mines of Phandelver, the adventure scenario that comes with the new Dungeons & Dragons Starter Set. We thought we’d give this adventure a run-through before beginning our new 5E campaign. I’m not normally a fan of the published adventure but Lost Mines is […]

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Filed Under: Roleplaying Games Tagged With: Dungeons & Dragons

D&D 5E: Things You Might Of Missed

October 9, 2014 By John Lewis 1 Comment

One of the problems people sometimes have with a new edition of a game is the tendency to just “skim” the rules and making assumptions based on how the previous editions did things. This can negatively impact your game in two ways. First, you may miss an important rule that is critical to the game […]

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Filed Under: Roleplaying Games Tagged With: Dungeons & Dragons

Farewell To Modifiers

September 29, 2014 By John Lewis Leave a Comment

For the past year and half or so I’ve been running Numenera, Dungeon World, and now 5th Edition Dungeons & Dragons. All three of these games are fast and flowing and play smoother than a lot of other games, especially earlier incarnations of D&D. There are a few reasons for this but in my opinion […]

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Filed Under: Roleplaying Games Tagged With: Dungeons & Dragons, Numenera

D&D 5E: Bringing Backgrounds Into The Foreground

September 25, 2014 By John Lewis Leave a Comment

One of my favorite new elements to Dungeons & Dragons is the inclusion of Backgrounds as a standard component of character creation. I’ve always felt that an interesting background can really help a player feel connected to the campaign and provides interesting hooks and inspiration for the DM to build on. Some of the people […]

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Filed Under: Roleplaying Games Tagged With: Dungeons & Dragons

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