That fear comes up strongest for me when my player(s) are looking at me like “and then what happens” and I’m not sure what the answer is. Then, when I DO suddenly come up with a plot, I don’t want to let any part of it go for fear I’ll run out of ideas again. Also, when I’m giving into fatigue, I don’t want to “make moves that open up fantastic new move choices” like Johnn said up there, because I don’t want to have to keep running. Maybe that why we call it “running” because its somewhat like a marathon, one step after another for a long, long time.
But, when the GM and Players are having fun, the finish line become kind of a bummer, and not a respite.
Murky Master recently posted…Roleplayer’s Library Review: Pride and Prejudice and Sense and Sensibility
The goal of an infinite game is to make moves that keep the game going. Make moves that open up fantastic new move choices.
Johnn Four recently posted…Left Hooks: 24 Plot Twist Ideas & Design Patterns