Comments on: Let the Fun Happen https://rpgalchemy.com/let-the-fun-happen/ Crafting Roleplaying Gold ... Wed, 10 Feb 2016 02:27:40 +0000 hourly 1 https://wordpress.org/?v=4.4.2 By: John Lewis https://rpgalchemy.com/let-the-fun-happen/#comment-248 Sat, 09 May 2015 01:24:10 +0000 https://rpgalchemy.com/?p=516#comment-248 @Murky Master: I’ve told a lot of GM’s over the years to not worry about your ideas drying up or saving your best stuff for “later”. Creativity begets more creativity. You will always have another awesome idea so long as you don’t worry about having another awesome idea.
John Lewis recently posted…Your Child’s First Game SessionMy Profile

]]>
By: Murky Master https://rpgalchemy.com/let-the-fun-happen/#comment-247 Fri, 08 May 2015 19:18:55 +0000 https://rpgalchemy.com/?p=516#comment-247 Wonderful article. I am always forgetting this advice, mostly I think due to fear of being out of control.

That fear comes up strongest for me when my player(s) are looking at me like “and then what happens” and I’m not sure what the answer is. Then, when I DO suddenly come up with a plot, I don’t want to let any part of it go for fear I’ll run out of ideas again. Also, when I’m giving into fatigue, I don’t want to “make moves that open up fantastic new move choices” like Johnn said up there, because I don’t want to have to keep running. Maybe that why we call it “running” because its somewhat like a marathon, one step after another for a long, long time.

But, when the GM and Players are having fun, the finish line become kind of a bummer, and not a respite.
Murky Master recently posted…Roleplayer’s Library Review: Pride and Prejudice and Sense and SensibilityMy Profile

]]>
By: Colin Dowling https://rpgalchemy.com/let-the-fun-happen/#comment-132 Fri, 06 Mar 2015 19:23:50 +0000 https://rpgalchemy.com/?p=516#comment-132 Trust the GM, never trust a genie…

]]>
By: John Lewis https://rpgalchemy.com/let-the-fun-happen/#comment-111 Mon, 26 Jan 2015 21:12:54 +0000 https://rpgalchemy.com/?p=516#comment-111 Good point Johnn. Try to open more doors then close and all that.
John Lewis recently posted…Alchemists’ Guide to Campaign Design: PreludeMy Profile

]]>
By: Johnn Four https://rpgalchemy.com/let-the-fun-happen/#comment-109 Sun, 25 Jan 2015 18:12:45 +0000 https://rpgalchemy.com/?p=516#comment-109 Great advice, John. This reminds me of the book Infinite Games by James Carse.

The goal of an infinite game is to make moves that keep the game going. Make moves that open up fantastic new move choices.
Johnn Four recently posted…Left Hooks: 24 Plot Twist Ideas & Design PatternsMy Profile

]]>