Comments on: Dungeon World: Adventure Builder https://rpgalchemy.com/dungeon-world-adventure-builder/ Crafting Roleplaying Gold ... Sat, 01 Apr 2017 05:14:04 +0000 hourly 1 https://wordpress.org/?v=4.8 By: James Phil https://rpgalchemy.com/dungeon-world-adventure-builder/#comment-992 Mon, 30 May 2016 09:36:23 +0000 https://rpgalchemy.com/?p=1516#comment-992 I really like your post. Dungeon World is one of my favorite game. In this post you have shared a great method which is useful for the new players. Keep sharing such a nice posts.

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By: J.L Wickham https://rpgalchemy.com/dungeon-world-adventure-builder/#comment-820 Wed, 20 Jan 2016 23:57:57 +0000 https://rpgalchemy.com/?p=1516#comment-820 This is pure genius. I GM’ed a game of Dungeon World for the first time this Sunday past. I did absolutely no prep work (apart from making copies of the character sheets and moves) and the players chose:

We are exploring the ruins of an ancient city that lies in the heart of a forest seeking the monastery of a mystic order.
We are here to recover our souls guarded by (I let them pick 3 choices here) wild beasts, undead horrors, skilled warriors and the one who betrayed us.

It evolved into a pulse-pounding trek through a dark forest, battling giant carnivorous apes, evading capture by amazon warrior knights that had been magically dominated by their old adventuring companion, a necromancer that tricked them into giving him their souls (which he now intended to use to power a dark ritual at the heart of the old monastery). They battled the necromancer and his undead guards (Amazon Knights turned to mummies by his foul magics) and eventually triumphed!

Powered by the Apocalypse games are incredible and this tool is perfect for getting them off the ground. I plan to adapt it for all PbtA games I run in the future. Thanks so much for sharing it!

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By: John Lewis https://rpgalchemy.com/dungeon-world-adventure-builder/#comment-659 Tue, 22 Sep 2015 11:27:06 +0000 https://rpgalchemy.com/?p=1516#comment-659 @damian;
First of all I’m glad the adventure builder basically worked out for you; it was primarily designed for when I go to cons!

Secondly, you’re in luck. My next Dungeon World article is on coming up with awesome foes and creatures on the fly. How to have memorable “boss fights” with minimal prep.
John Lewis recently posted…Dungeon World: Running a MysteryMy Profile

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By: damian https://rpgalchemy.com/dungeon-world-adventure-builder/#comment-655 Mon, 21 Sep 2015 12:39:46 +0000 https://rpgalchemy.com/?p=1516#comment-655 I posted a follow up but it looks to have been snafu’d

I ran your suggestion at a Con on the weekend. It was an online Con and I am still pretty bloody new to Dungeon World. The players chose:
“We are exploring a hidden valley that lies high in the mountains seeking the prison of a bound demon. We are here to rescue Atalea Karse of Naor guarded by undead horrors and one who betrayed us.”
Somehow I forgot the bit about the demon prison (doh!) – but the big challenge for me was in crafting the boss encounter into something cunning/tricky/challenging enough without just throwing more critters, swords, claws, hit points and spells at it. This is the bit I would normally spend the most amount of time trying to work out and I just couldnt come up with a twist on the night. The role play led to some fun twists but I did feel that my final challenge was…. lacking…
Any suggestions for creative influences for that very important act?
damian recently posted…MoreCore ExtensionMy Profile

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By: John Lewis https://rpgalchemy.com/dungeon-world-adventure-builder/#comment-650 Tue, 15 Sep 2015 22:36:42 +0000 https://rpgalchemy.com/?p=1516#comment-650 You’re right Phil. I’ve found that this set-up not only generates a lot of buy-in from the players but also puts everyone on a similar sheet of music. It can be hard enough running a game for a group of strangers so anything that can be done to get them in sync with their expectations goes a long way to creating a great experience.
John Lewis recently posted…Failure: A Second LookMy Profile

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