Comments on: Alchemists’ Guide to Campaign Design: Final Thoughts https://rpgalchemy.com/alchemists-guide-to-campaign-design-final-thoughts/ Crafting Roleplaying Gold ... Wed, 22 Nov 2017 11:35:30 +0000 hourly 1 https://wordpress.org/?v=4.8.6 By: John Lewis https://rpgalchemy.com/alchemists-guide-to-campaign-design-final-thoughts/#comment-164 Thu, 09 Apr 2015 05:01:19 +0000 https://rpgalchemy.com/?p=833#comment-164 Awesome. I hope these articles help can be of use for anyone embarking on a new campaign. If you have questions or want any advice please don’t hesitate to ask!
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By: Vincent Frey https://rpgalchemy.com/alchemists-guide-to-campaign-design-final-thoughts/#comment-163 Thu, 09 Apr 2015 01:20:23 +0000 https://rpgalchemy.com/?p=833#comment-163 Enjoyed the whole series of articles and I will definitely keep this advice in mind and will do a reread when starting my next campaign (hopefully soon). Looking forward to future articles.

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By: John Lewis https://rpgalchemy.com/alchemists-guide-to-campaign-design-final-thoughts/#comment-137 Tue, 17 Mar 2015 07:23:48 +0000 https://rpgalchemy.com/?p=833#comment-137 Well said Andrew. I like to have lots of “half-baked” story seeds floating around my head when we sit down to do character creation, something we usually devote an entire session to. As the characters are created and connections established between them and with the setting possible plot lines begin to come together.

I have shifted my thinking from the “characters involved in the story” to the “characters are the story.” This has improved my game on multiple levels.
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By: Andrew Y. https://rpgalchemy.com/alchemists-guide-to-campaign-design-final-thoughts/#comment-135 Mon, 16 Mar 2015 14:53:43 +0000 https://rpgalchemy.com/?p=833#comment-135 Some very sound advice. I especially appreciate the call-out to character creation. My problem is coming into a campaign with a story already in mind, but listening to players create their characters could easily provide enough info to start campaign design afterwards. Just remember to prod players to provide details on why and how their characters are the way they are.

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