Well said Andrew. I like to have lots of “half-baked” story seeds floating around my head when we sit down to do character creation, something we usually devote an entire session to. As the characters are created and connections established between them and with the setting possible plot lines begin to come together.
I have shifted my thinking from the “characters involved in the story” to the “characters are the story.” This has improved my game on multiple levels.
John Lewis recently posted…Top 5 Reasons for Player-Facing Mechanics
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