Comments on: The Combat Experience – Ideas to Make Combat Fun https://rpgalchemy.com/the-combat-experience-ideas-to-make-combat-fun/ Crafting Roleplaying Gold ... Thu, 03 Mar 2016 20:43:58 +0000 hourly 1 https://wordpress.org/?v=4.4.2 By: Samuel Van Der Wall https://rpgalchemy.com/the-combat-experience-ideas-to-make-combat-fun/#comment-240 Wed, 29 Apr 2015 22:21:04 +0000 https://rpgalchemy.com/?p=870#comment-240 @ Vernon – Thanks, Vernon. I like your idea of using Luck in such a way. I’ve never felt big on having a player write down EVERYTHING that they are carrying. I have such a multitude of things in my backpack when I travel out into the wilderness that I would imagine someone who is an adventurer, in a fantasy game mind you, could potentially have a lot of things as well. That’s also a nice way to encourage spontaneous play with your players at the table.
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By: Vernon Jennings https://rpgalchemy.com/the-combat-experience-ideas-to-make-combat-fun/#comment-239 Wed, 29 Apr 2015 03:53:58 +0000 https://rpgalchemy.com/?p=870#comment-239 Great post. Lots of great ideas.

In my fantasy heartbreaker I encourage the players to use interesting elements beyond their weapons to win a fight. The rifleman shoots the lever, releasing the caged monsters into the ranks of the enemies. The wizard coats the bridge with ice, sending the charging foes sliding to their doom. This only works if there is cool stuff for them to interact with. Fights in bare 30′ x 30′ stone rooms suck. :)

You can also let your players add elements. I have a race that act like pack rats. Characters have a chance to pull some previously undefined useful thing out of their backpack, perhaps to confuse their foes, giving the party time to escape. Since characters have a luck attribute, they can say “If only we had some garlic powder we could give the ogre guard a sneezing fit and the thief could steal the keys!” Let them have a roll with fun consequences of a fail.

Again great article.

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