Comments on: Lessons Learned: Lost Mines of Phandelver https://rpgalchemy.com/lessons-learned-lost-mines-of-phandelver/ Crafting Roleplaying Gold ... Fri, 22 Apr 2016 18:50:00 +0000 hourly 1 https://wordpress.org/?v=4.5.2 By: John Lewis https://rpgalchemy.com/lessons-learned-lost-mines-of-phandelver/#comment-16 Tue, 14 Oct 2014 12:58:10 +0000 https://rpgalchemy.com/?p=131#comment-16 The problem you mentioned with the stalemate is a lot less likely in this edition. In general AC’s are fairly low so players rearely feel the frustration of being ineffective. A creature may have a lot of HP but you should almost always be able to at least hit them.
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By: Samuel Van Der Wall https://rpgalchemy.com/lessons-learned-lost-mines-of-phandelver/#comment-15 Tue, 14 Oct 2014 05:23:44 +0000 https://rpgalchemy.com/?p=131#comment-15 I think my favorite thing about the new edition is that it plays so much quicker. I feel like you can get a lot more play time in due to the fact that you’re not adding up modifiers and looking up rules constantly. Also, at this early stage in the game I don’t see you getting into the problems I experienced in 4E where you’d have an ultimate stalemate of two highly armored enemies (PC & NPC) fighting it out and not being able to hit each other.
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