Comments on: Interlude: World of Dungeons https://rpgalchemy.com/interlude-world-of-dungeons/ Crafting Roleplaying Gold ... Wed, 22 Nov 2017 11:35:30 +0000 hourly 1 https://wordpress.org/?v=4.8.6 By: John Lewis https://rpgalchemy.com/interlude-world-of-dungeons/#comment-49 Mon, 24 Nov 2014 18:18:08 +0000 https://rpgalchemy.com/?p=312#comment-49 Agreed. I like Dungeon World but sometimes players over-think the idea of moves. With World of Dungeons I’ve found players just describing what they are doing instead of trying to fit it into a “move”.
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By: Rory Bracebuckle https://rpgalchemy.com/interlude-world-of-dungeons/#comment-48 Mon, 24 Nov 2014 18:00:39 +0000 https://rpgalchemy.com/?p=312#comment-48 I am a collector of tables of all sorts. On which page do I find this table full of story tellers?

Kidding aside, I’m a fan of WoDu too. It’s an ingenious little streamlined, yet fully playable version of DW that I even prefer over the full version. Glad your players like it too…
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By: Samuel Van Der Wall https://rpgalchemy.com/interlude-world-of-dungeons/#comment-47 Mon, 24 Nov 2014 16:44:17 +0000 https://rpgalchemy.com/?p=312#comment-47 I like these micro-systems for one-shots. They’re perfect for creating characters quickly, learning the rules quickly (because there are so few), and playing quickly. I’d say for campaign-length gaming, I need something with a little more meat. But games like this seem to be made for one-shots (or a few linked sessions).
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