Comments on: How to Make Memorable Player Characters in Thirty Minutes or Less https://rpgalchemy.com/how-to-make-memorable-player-characters-in-thirty-minutes-or-less/ Crafting Roleplaying Gold ... Sat, 27 May 2017 10:58:13 +0000 hourly 1 https://wordpress.org/?v=4.6.6 By: Samuel Van Der Wall https://rpgalchemy.com/how-to-make-memorable-player-characters-in-thirty-minutes-or-less/#comment-843 Thu, 25 Feb 2016 04:45:07 +0000 https://rpgalchemy.com/?p=1620#comment-843 @ Vhite – “What’s worse than boring generic party, is a party of special snowflakes which looks like it just escaped from an insane asylum.”

That is easily the quote of the week! I couldn’t agree with you more, Vhite.

It just doesn’t work. One solid quirk that acts as a focus, with one or two possible “lesser quirks” is more than enough to give a character a unique flavor.
Samuel Van Der Wall recently posted…Running the Con GameMy Profile

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By: Vhite https://rpgalchemy.com/how-to-make-memorable-player-characters-in-thirty-minutes-or-less/#comment-842 Wed, 24 Feb 2016 11:27:51 +0000 https://rpgalchemy.com/?p=1620#comment-842 “Be careful though, I’ve noticed that if you load a character up with a bunch of quirks, the character becomes very difficult to play and very unrealistic.”

Can’t stress that enough. What’s worse than boring generic party, is a party of special snowflakes which looks like it just escaped from an insane asylum. A character who appears generic on surface but has one little quirk which can reveal depth of personality under stress is immeasurably more appealing to me than a character which can talk to cats, has blue skin and inexplicably levitates during sleep.

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