Hello again and welcome back to RPG Alchemy’s ongoing series of articles focused on hard moves and GM intrusions for games such as Dungeon World, Monster of the Week, Numenera and The Strange. Over the past four articles I’ve looked at combat encounters, social interaction, trouble with magic, and things that can go wrong while using skills and abilities.
This week we are focusing on a variety of interesting things related to the environment. From freak storms and deadly flora to extreme climates and natural disasters. Will look at a bunch of ways in which the PC’s surroundings can become something more than just background elements. So, without let’s get started with this week’s Hard Moves & GM Intrusions, Unforgiving Environments.
- A sudden wind creates a blinding sandstorm negating all visibility and tearing into your exposed flesh.
- The heat is overwhelming. There isn’t any breeze or shade and the last of your water was gone more than an hour ago.
- A rock dislodges itself from the canyon wall high above and comes crashing down on you.
- You finally arrive at the oasis indicated on your map, unfortunately something foul has tainted the water leaving it��unfit for consumption.
- The dry air and whipping wind stings your eyes and reduces visibility to nearly zero.
- Every step you take across the ash-covered playa stirs up toxic ash and causes difficulty breathing.
- The salt-flat you’ve been crossing has corroded all of your metal gear.
- A freak downpour has turned the dry canyon you’re in into a chaotic flash-flood zone.
Forests & Jungles
- The foliage conceals a natural sinkhole. Before you realize what has happened you are plunging into the darkness!
- You awaken startled, your body is crawling with aggressive ants! They are in your bedroll, your gear, and are biting you all over.
- As you walk along the tops of fallen trees you step in a rotten spot. You bust through the bark and find yourself pinned waist-deep with something slithering around your legs.
- Beneath the canopy of trees��you are fairly sheltered from the thunderstorm, that is until lightning strikes the tree you are standing near.
- The severe rainstorm in the nearby mountains causes a massive flash-flood in the dry creek bed you’ve been following.
- Scouting up ahead you suddenly realize you have no idea where the rest of your party is.
- As you move through the dense foliage you suddenly come face to face with a massive sleeping beast.
- The high winds rushing through the treetops topples a massive tree and sends it crashing toward you.
- The foliage is so thick that your travel time is greatly reduced, quadrupling your overall travel time.
- As you wade through the knee-deep bog you hear the metallic click of the long-forgotten bear trap lying just beneath the surface.
- Emerging from the murky water you discover strange leeches affixed to your flesh that release a necrotic chemical that rots your flesh.
- Suddenly, and without explanation, the myriad of swamp noises you’ve grown used to ceases.
- The soft and spongy ground suddenly gives way as you rapidly sink into a pool of quicksand.
- You realize that the trail you’ve been following has suddenly disappeared and you find yourself near the lair of a hungry beast.
- A massive swarm of stinging insects surrounds you, distracting you and making it nearly impossible to concentrate.
- Your pursuers are closing in when the ankle-deep water suddenly become chest-deep, slowing you down dramatically.
- Hours of torrential downpour have left you soaking wet and chilled to the bone.
- A thick mist rises up from the bog reducing visibility to zero and muffling sounds.
Mountains & Arctic
- As you draw your weapons and prepare for a fight you realize the low rumbling sound you hear is an avalanche, not a wild beast.
- The ledge you are carefully traversing suddenly gives way dropping you into the ravine.
- A deafening crack opens a massive fissure beneath your feet as the ice shifts violently and unpredictably.
- A massive winter storm blows in unexpectedly causing temperatures to plummet, eliminating visibility, and rendering navigation impossible.
- The ice beneath your feet shatters dropping you into the fast-moving river below.
- The loose powder-like snow makes movement extremely difficult and treacherous.
- The trail you’re following suddenly ends at the edge of a sheer ravine, but continues 45 feet away on the far side of the ravine.
- The sudden blizzard has left you lost, alone, and separated from your party.
- The trail you’ve been following is completely buried in an overnight avalanche.
Underground
- As you move through the chamber the vibrations from your footsteps releases odd smelling spores from the local fungi. You begin to feel dizzy.
- You have no idea about the weather above ground but from the sudden flash-flood you assume it must be raining very hard.
- An unexpected rush of air blows out all of your torches and lanterns. Where’s that growling sound coming from?
- Moving rapidly you lose your footing on��the moss-covered rocks.
- A fissure in the wall sudden blasts forth a violent burst of super-heated steam.
- A nearby boiling mud pit suddenly erupts sending scalding hot mud flying in all directions.
- Occasional quakes and tremors cause you to lose your footing and drop rock and debris on you.
- Without warning a portion of wall gives way and lava begins surging across the floor.
Final Thoughts
I love to use the heroes’ environment as both an obstacle and a challenge. Not only does this add some additional realism to a campaign but it also forces the players to interact with a challenge that can’t be overcome with simple combat. Additionally you can use any of these elements within a combat encounter to really spice things up and force your players to develop new strategies and techniques to deal with a rapidly changing situation, especially if the environment isn’t significantly impacting their opponents.
- Hard Moves & GM Intrusions Part 1: Combat Calamities
- Hard Moves & GM Intrusions Part 2: Social Blunders
- Hard Moves & GM Intrusions Part 3: Magical Mishaps
- Hard Moves & GM Intrusions Part 4: Botched Skills
- Hard Moves & GM Intrusions Part 5: Unforgiving Environments
- Hard Moves & GM Intrusions Part 6: WTF!?
Great stuff! Just a few typos:
visability should be visibility
folliage should be foliage
explination should be explanation
Artic – should be Arctic
Also, I’m not sure what “playa” is?
Damn’t forgot to edit, I was running late today!
John Lewis recently posted…Can YOU Make Money By Roleplaying? ���� My Personal Journey
Those are some cool hooks and twists to put in there. I particularly like the mist coming up out of the ground in the bog, and the tree trunk collapsing and pinning the pc…with something slithering around their legs! Awesome.
Oliver R Shead recently posted…Running Dynamic Combats
Thank you sir. These sorts of things can really add to an encounter and force the heroes to approach things in different ways.
John Lewis recently posted…Can YOU Make Money By Roleplaying? ���� Conclusion
Mr Lewis,
Was there gonna be a part 6 ?
Yes, just haven’t got around to it yet. I hope to write at least two or three more as time goes on. Those first five were just off the top of my head or things that had happened in recent games.
Stay tuned…