The other night my wife & I played our first Dungeon World session, with me GMing. I think I fell into the trap of “he hits you; take damage” when my wife’s PC missed a combat roll.
She had a great time, but I felt like I was scrambling a bit, trying to think of what the bad guys would do next. I can definitely see taking these lists and using them in my combats – maybe rolling a d10 at first to cut down on analysis paralysis.
I’m very much looking forward to your take on the non-combat Hard Moves. DW has a Defy Danger roll that I can have a hard time figuring out how to use or react to.
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