Comments on: Hard Moves & GM Intrusions Part 1: Combat Calamities https://rpgalchemy.com/hard-moves-gm-intrusions-1/ Crafting Roleplaying Gold ... Wed, 22 Nov 2017 11:35:30 +0000 hourly 1 https://wordpress.org/?v=4.8.3 By: Samuel Van Der Wall https://rpgalchemy.com/hard-moves-gm-intrusions-1/#comment-225 Thu, 23 Apr 2015 19:06:56 +0000 https://rpgalchemy.com/?p=1129#comment-225 CountMRVHS John has really embraced some of the concepts in Dungeon World and even ported them to other games.  Our group loves the Hard Move / GM Intrusion mechanics.  It adds SO MUCH to the game.  But that is easy for me to say as someone who is primarily a player since I don’t have to think of all those various things.  Being an on-the-fly GM definitely helps with that.  And I know John is very, very good at that kind of GM’ing.

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By: CountMRVHS https://rpgalchemy.com/hard-moves-gm-intrusions-1/#comment-224 Thu, 23 Apr 2015 13:13:08 +0000 https://rpgalchemy.com/?p=1129#comment-224 Thank you!  

The other night my wife & I played our first Dungeon World session, with me GMing.  I think I fell into the trap of “he hits you; take damage” when my wife’s PC missed a combat roll.  

She had a great time, but I felt like I was scrambling a bit, trying to think of what the bad guys would do next.  I can definitely see taking these lists and using them in my combats – maybe rolling a d10 at first to cut down on analysis paralysis.  

I’m very much looking forward to your take on the non-combat Hard Moves.  DW has a Defy Danger roll that I can have a hard time figuring out how to use or react to.

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