Comments on: Failure: A Second Look https://rpgalchemy.com/failure-a-second-look/ Crafting Roleplaying Gold ... Fri, 12 Aug 2016 15:39:11 +0000 hourly 1 https://wordpress.org/?v=4.5.3 By: Earl https://rpgalchemy.com/failure-a-second-look/#comment-1062 Fri, 12 Aug 2016 15:39:11 +0000 https://rpgalchemy.com/?p=1503#comment-1062 I paay a visit day-to-day a few websites and blogs to read content, buut this webpage gives feature based content.
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By: John Lewis https://rpgalchemy.com/failure-a-second-look/#comment-643 Mon, 14 Sep 2015 07:03:19 +0000 https://rpgalchemy.com/?p=1503#comment-643 I think you’ll like today’s article, Dungeon World: Adventure Builder.
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By: Phil Nicholls https://rpgalchemy.com/failure-a-second-look/#comment-641 Thu, 10 Sep 2015 13:37:46 +0000 https://rpgalchemy.com/?p=1503#comment-641 Hi John,

WE are running the SAME GAME!Okay, perhaps not the exact same game, but we are having the same low-prep, improvisational experience. I am so glad it is not just me.

I even wrote an article called Location Aspects, about involving the Players in the creation of the setting. My Players love this, and it means even less work for me.

I really must write another article to see if you share the same processes.

All the best
Phil
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By: John Lewis https://rpgalchemy.com/failure-a-second-look/#comment-640 Thu, 10 Sep 2015 07:27:00 +0000 https://rpgalchemy.com/?p=1503#comment-640 You hit the nail right on the head Phil. Not only does my game feel as though it’s running itself I find that in many cases prep work actually interferes with the organic development of the plot.

These days I virtually never prepare any sort of “plot”. Instead my prep-work is just creating things like lists of NPC names, brief location descriptions, and notes regarding what has already happened in the campaign.
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By: Phil Nicholls https://rpgalchemy.com/failure-a-second-look/#comment-639 Wed, 09 Sep 2015 11:27:24 +0000 https://rpgalchemy.com/?p=1503#comment-639 Hi John,

“Since incorporating these ideas into my gaming I find that our sessions are more dynamic and I’m doing less prep work.”

I find EXACTLY the same experience. It is almost as though the game is running itself, as just about every roll will generate some form of plot development.

All the best
Phil
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