Comments on: Enjoying Your Character: Embrace the Paradigm https://rpgalchemy.com/enjoying-your-character-embrace-the-paradigm/ Crafting Roleplaying Gold ... Fri, 12 Aug 2016 15:39:11 +0000 hourly 1 https://wordpress.org/?v=4.5.3 By: Samuel Van Der Wall https://rpgalchemy.com/enjoying-your-character-embrace-the-paradigm/#comment-28 Tue, 11 Nov 2014 06:47:03 +0000 https://rpgalchemy.com/?p=194#comment-28 I enjoy both types of systems. I enjoy systems like D&D 5E where you can choose classes and mold them into what you like. But there is also appeal to playing a system like Shadowrun, where you can literally mold everything about your character, from attributes, to skills, to powers, to equipment. It definitely is easier to make exactly what you want in a system like that.
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By: Haraash https://rpgalchemy.com/enjoying-your-character-embrace-the-paradigm/#comment-27 Tue, 11 Nov 2014 02:47:07 +0000 https://rpgalchemy.com/?p=194#comment-27 Really interesting read. I don’t often feel disconnected with my characters, usually I grow to love them. However its generally the rules system, especially class based systems, that tend to frustrate me and not allow me the ‘perfect’ fit for what I want to play, which is probably why I multiclass a lot and reduce the characters power, but have a heck of a lot of fun.

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By: Samuel Van Der Wall https://rpgalchemy.com/enjoying-your-character-embrace-the-paradigm/#comment-25 Tue, 04 Nov 2014 02:33:41 +0000 https://rpgalchemy.com/?p=194#comment-25 I feel like the few times I haven’t connected with a character I made, it pretty much was always an issue I’ve had. It wasn’t something the GM or others players were doing. It was something I was doing (or not doing).

Fleshing out your character is incredibly, at least for me. And if you really have fun with the mechanics of a game, for example maybe ranged combat is your thing, then you need to make a character that uses that part of the game. If the game has some intricate social communication mechanic that you like, you should probably play a character that has social abilities that can use that.

I definitely think that getting fun out of your character comes down to what you, as a player, bring to the table. Yes, the GM and other players can definitely influence the amount of fun you have, but overall if you can’t make YOU happy, how are they going to make YOU happy?
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