Great article, and a brilliant way to handle a Player-led mystery plot. Improvisation can feel quite scary, but the resulting game can be awesome.
Many thanks
Phil
Phil Nicholls recently posted…The Warlockâs Journal is Coming
Using this system I can take advantage of a group of people thinking about the plot (instead of just me) and draw upon their combined creativity. In addition, the players instinctively put the pieces of the puzzle together in a way that is consistent and makes sense in their minds, which in turn eliminates plot holes and inconsistencies.
John Lewis recently posted…Dungeon World: Forget the Script