Comments on: Breathing Life Into Goblin Civilization – Part 1/3
https://rpgalchemy.com/breathing-life-into-goblin-civilization-part-13/
Crafting Roleplaying Gold ...Sat, 01 Apr 2017 05:14:04 +0000hourly1https://wordpress.org/?v=4.6.4By: Samuel Van Der Wall
https://rpgalchemy.com/breathing-life-into-goblin-civilization-part-13/#comment-36
Tue, 18 Nov 2014 18:56:39 +0000https://rpgalchemy.com/?p=240#comment-36I think it sets you up for the next “tier” of the campaign if you’re doing something like that. As a player I can imagine thinking, “Man, if hobgoblins were that tough, what are we going to have to deal with in the next tier?” Samuel Van Der Wall recently posted…Player Facing Mechanics
]]>By: Colin Dowling
https://rpgalchemy.com/breathing-life-into-goblin-civilization-part-13/#comment-34
Tue, 18 Nov 2014 02:55:44 +0000https://rpgalchemy.com/?p=240#comment-34One of my favorite campaigns of all time was the 4E campaign where the primary antagonists of the first Tier (Level 1-10) were hobgoblins trying to retake ancestral homelands. They carried the full tier, it was awesome!
]]>By: Samuel Van Der Wall
https://rpgalchemy.com/breathing-life-into-goblin-civilization-part-13/#comment-30
Thu, 13 Nov 2014 19:36:46 +0000https://rpgalchemy.com/?p=240#comment-30I was thinking that we tend to use a powerful Wizard, or demonic entity, or enemy kingdom, as the primary enemy for a campaign. What would happen if it was a “low-level” monster you typically run into the first or second session of a campaign? That chance encounter early on IS the start of your campaign’s story line… Samuel Van Der Wall recently posted…Races: Beyond Humans in Masks
]]>By: John Lewis
https://rpgalchemy.com/breathing-life-into-goblin-civilization-part-13/#comment-29
Thu, 13 Nov 2014 13:44:13 +0000https://rpgalchemy.com/?p=240#comment-29Awesome article I’ve always loved featuring a creature “type” as a focal theme for a campaign and it really helps being able to present a race with a great deal of variation. John Lewis recently posted…Races: Beyond Humans in Masks
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